New End Mobs
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- Posts: 57
- Joined: Fri May 14, 2021 12:35 pm
New End Mobs
The End is home to many dangerous creatures that can be found throughout its various biomes.
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- Posts: 57
- Joined: Fri May 14, 2021 12:35 pm
Endbear
The End Bear is a hostile mob that can be found in the End Biome. It also has a Cub alternative.
Drops: Chance:
Hair of the End Bear 70%
Snowball 30%
Cod 100%
Behavior:
The End Bear creates an icy layer underneath players.
It is immune to explosion damage.
When damaged, may teleport to the Player and cause a small explosion after a short delay. (Adult only)
When the Player has reached Level 8 in the End Battle Pass, killing 20 End Bears will cause the End Bear Keeper to spawn nearby.
Drops: Chance:
Hair of the End Bear 70%
Snowball 30%
Cod 100%
Behavior:
The End Bear creates an icy layer underneath players.
It is immune to explosion damage.
When damaged, may teleport to the Player and cause a small explosion after a short delay. (Adult only)
When the Player has reached Level 8 in the End Battle Pass, killing 20 End Bears will cause the End Bear Keeper to spawn nearby.
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- Posts: 57
- Joined: Fri May 14, 2021 12:35 pm
Reaver
The Reaver is a hostile mob that can be found in any End Biome.
Drops: Chance:
Reaver Eye 30%
Ender Pearl 70%
Ender Bow* 5%
Digivice 6%
Behavior:
Other than normal Endermen, it will immediately act hostile towards the player.
Drops: Chance:
Reaver Eye 30%
Ender Pearl 70%
Ender Bow* 5%
Digivice 6%
Behavior:
Other than normal Endermen, it will immediately act hostile towards the player.
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- Posts: 57
- Joined: Fri May 14, 2021 12:35 pm
Frightened Enderman
The Frightened Enderman is a non-hostile mob that can be found in the End Biome.
Drops: Chance:
Chorus Fruit 100%
Diamond 100%
Reaver Eye 20%
Gold Nugget 25%
Shulker Shell 25%
Behavior:
Will always try to flee from the player.
Drops: Chance:
Chorus Fruit 100%
Diamond 100%
Reaver Eye 20%
Gold Nugget 25%
Shulker Shell 25%
Behavior:
Will always try to flee from the player.
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- Posts: 57
- Joined: Fri May 14, 2021 12:35 pm
Otter
The Otter is a hostile mob that can be found in the Aether Highlands or in the End Biome. Can also be summoned from the Ottermancer.
Drops: Chance:
Enrichment 6%
Leather 30%
Cod 90%
Behavior:
Will leap at the Player at random. When the Player has eaten an Otter Cuisine, Otters won't deal damage and disappear in a cloud of hearts instead.
Drops: Chance:
Enrichment 6%
Leather 30%
Cod 90%
Behavior:
Will leap at the Player at random. When the Player has eaten an Otter Cuisine, Otters won't deal damage and disappear in a cloud of hearts instead.
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- Posts: 57
- Joined: Fri May 14, 2021 12:35 pm
Ottermancer
The Ottermancer is a hostile mob that can be found in any Aether biome.
Drops: Chance:
Book 50%
Otter Cuisine* 20%
Water Bucket 50%
Behavior:
The Ottermancer will leap at the Player. It can summon Otters which attack. Hitting the Ottermancer will result in the Player being encased in a water stream for a short period of time. When within 20 Blocks of the Ottermancer, it can cast a spell that slows and damages the Player.
Drops: Chance:
Book 50%
Otter Cuisine* 20%
Water Bucket 50%
Behavior:
The Ottermancer will leap at the Player. It can summon Otters which attack. Hitting the Ottermancer will result in the Player being encased in a water stream for a short period of time. When within 20 Blocks of the Ottermancer, it can cast a spell that slows and damages the Player.
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- Posts: 57
- Joined: Fri May 14, 2021 12:35 pm
Arch-Phantom
The Arch-Phantom is a very big Phantom that can spawn in the Starfield. Killing it will result in the loot it would drop, to drop at the Players location.
Drops: Chance:
Maternal Flesh 60%
Beetroot Seeds 40%
Behavior:
When hitting the Arch-Phantom, it has a 30% Chance to spawn 2 Phantoms that immediately die when attacking the player. It is also able to kill all Phantoms close to it, to heal itself for each Phantom that dies this way. The Phantom that the Arch Phantom spawns, will take up the majority of the Mobs that can be found in the Starfield, making the Arch-Phantom a fairly rare mob to encounter.
Drops: Chance:
Maternal Flesh 60%
Beetroot Seeds 40%
Behavior:
When hitting the Arch-Phantom, it has a 30% Chance to spawn 2 Phantoms that immediately die when attacking the player. It is also able to kill all Phantoms close to it, to heal itself for each Phantom that dies this way. The Phantom that the Arch Phantom spawns, will take up the majority of the Mobs that can be found in the Starfield, making the Arch-Phantom a fairly rare mob to encounter.
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- Posts: 57
- Joined: Fri May 14, 2021 12:35 pm
The Unfed
The Unfed is a hostile mob that can spawn in Shattered Biomes.
Drops: Chance:
Rotten Flesh 100%
Famishing Sword 8%
Devoured Tunic 8%
Behavior
When being hit by The Unfed, lose 1.5 Bars of Saturation. It also may teleport and then steal health from targets within a 5 Block Radius after a short period of time.
Drops: Chance:
Rotten Flesh 100%
Famishing Sword 8%
Devoured Tunic 8%
Behavior
When being hit by The Unfed, lose 1.5 Bars of Saturation. It also may teleport and then steal health from targets within a 5 Block Radius after a short period of time.
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- Posts: 57
- Joined: Fri May 14, 2021 12:35 pm
Shadow of The End
The Shadow of The End is a hostile mob that spawns in Shattered Biomes and normally is invulnerable. You need either a Blessed Sword or the Sword of Light to damage it.
Drops: Chance:
Shadow 30%
Wither Rose 70%
Behavior:
The Shadow of the End is invulnerable to all types of damage. Burning it, using explosions etc. won't work. It can teleport near a Players location.
Drops: Chance:
Shadow 30%
Wither Rose 70%
Behavior:
The Shadow of the End is invulnerable to all types of damage. Burning it, using explosions etc. won't work. It can teleport near a Players location.
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- Posts: 57
- Joined: Fri May 14, 2021 12:35 pm
Common Paladin
The Common Paladin is a hostile mob that can be found in the Aether Biome.
Drops: Chance:
Gold Ingot 80%
Relic Piece 30%
Bone 100%
Blessed Sword 2%
Behavior:
On Attack, the Paladin may stun you, making you unable to move. It also blinds you, when you are not close.
Drops: Chance:
Gold Ingot 80%
Relic Piece 30%
Bone 100%
Blessed Sword 2%
Behavior:
On Attack, the Paladin may stun you, making you unable to move. It also blinds you, when you are not close.
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- Posts: 57
- Joined: Fri May 14, 2021 12:35 pm
Cultist
Drops: Chance:
Gunpowder 100%
Bursting Apple 10%
Apple 30%
Redstone 30%
Behavior:
Explodes the Player when the Cultist touches them.
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- Posts: 57
- Joined: Fri May 14, 2021 12:35 pm
Angel
The Angel is a hostile mob that can spawn in the Aether Biome.
Drops: Chance:
Gold Ingot 100%
Divine Feather 20%
Behavior:
The Angel will shoot a Lightning Projectile while moving towards the Player. Deals 10 damage when hit.
Drops: Chance:
Gold Ingot 100%
Divine Feather 20%
Behavior:
The Angel will shoot a Lightning Projectile while moving towards the Player. Deals 10 damage when hit.
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- Posts: 57
- Joined: Fri May 14, 2021 12:35 pm
Obsidian Golem
The Obsidian Golem is a non-hostile mob that can be found in the Shattered End. It drops its Loot upon being hit.
Drops: Chance:
Obsidian 20%
Robust Relic Core 0,04%
Behavior:
The Obsidian Golem will never be angry at you. Even if you break it into pieces.
Drops: Chance:
Obsidian 20%
Robust Relic Core 0,04%
Behavior:
The Obsidian Golem will never be angry at you. Even if you break it into pieces.
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- Posts: 57
- Joined: Fri May 14, 2021 12:35 pm
Poisonous Mushroom
The Poisonous Mushroom is a hostile mob that can be found in the Aether Forest Biome.
Drops: Chance:
Magic Mushroom 20%
Brown Mushroom 80%
Behavior:
The Poisonous Mushroom poisons you on attack.
Drops: Chance:
Magic Mushroom 20%
Brown Mushroom 80%
Behavior:
The Poisonous Mushroom poisons you on attack.
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- Posts: 57
- Joined: Fri May 14, 2021 12:35 pm
Rotten Bark
The Rotten Bark is a hostile mob that can be found in the Aether Forest Biome.
Drops: Chance:
Rotten Wood 15%
Rotten Flesh 85%
Oak Log 100%
Behavior:
The Rotten Bark can shoot a projectile that poisons you, when hit.
Drops: Chance:
Rotten Wood 15%
Rotten Flesh 85%
Oak Log 100%
Behavior:
The Rotten Bark can shoot a projectile that poisons you, when hit.
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- Posts: 57
- Joined: Fri May 14, 2021 12:35 pm
Boss: The Masked Stranger
The Masked Stranger is a hostile Boss-mob that can be unlocked via the End Battle Pass. The spawn condition for it, is killing 30 Cultists, which can be found in the Shattered End.
Drops: Chance:
Explosive Bow 100%
Behavior:
The Masked Stranger may leap at the Player rapidly in succession, following it up with an explosion, that deals damage towards anyone within a 10 block range. The Masked Stranger also can teleport very close to the player, seemingly on a whim. When the Player damages the Masked Stranger, it may also also teleport to them and after 2 seconds, explode Players within a 5 Block range.
Drops: Chance:
Explosive Bow 100%
Behavior:
The Masked Stranger may leap at the Player rapidly in succession, following it up with an explosion, that deals damage towards anyone within a 10 block range. The Masked Stranger also can teleport very close to the player, seemingly on a whim. When the Player damages the Masked Stranger, it may also also teleport to them and after 2 seconds, explode Players within a 5 Block range.
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- Posts: 57
- Joined: Fri May 14, 2021 12:35 pm
Boss: End Bear Keeper
The End Bear Keeper is a hostile Boss-mob that can be unlocked via the End Battle Pass. The spawn condition for it, is killing 20 End Bears, which can be found in the End.
Drops: Chance:
End Bear Meat 100%
Behavior:
The End Bear Keeper slows the Player, if they get hit. When the End Bear Keeper is damaged, she may regenerate health slowly for a while. She may teleport very close to the player, seemingly on a whim. The End Bear Keepers main source of damage are the End Bear Cubs she will spawn. Each of them will die if they attack the player and they have 1 out of 3 special effects:
Inflict Poison II
Ignite
Fire Lightning Bolt
These Special End Bears will also spawn occasionally when the End Bear Keeper is damaged. None of the spawned End Bears will create Ice under the player.
Drops: Chance:
End Bear Meat 100%
Behavior:
The End Bear Keeper slows the Player, if they get hit. When the End Bear Keeper is damaged, she may regenerate health slowly for a while. She may teleport very close to the player, seemingly on a whim. The End Bear Keepers main source of damage are the End Bear Cubs she will spawn. Each of them will die if they attack the player and they have 1 out of 3 special effects:
Inflict Poison II
Ignite
Fire Lightning Bolt
These Special End Bears will also spawn occasionally when the End Bear Keeper is damaged. None of the spawned End Bears will create Ice under the player.
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- Posts: 57
- Joined: Fri May 14, 2021 12:35 pm
Boss: Skeleton King
The Skeleton King is a hostile Boss-mob that spawns in the Tower Castle upon opening a chest that is located in a black-white colored tile floor near the top.
Drops: Chance:
Elytra 100%
Gold Block 42%
Gold Nugget 50%
Diamond 42%
Behavior:
The Skeleton King can spawn minions which are either equipped with a Bow or are equipped with Armor and a Sword.
The Skeleton King may also teleport to the player and cause a small explosion, damaging the player in the progress.
It withers its target on hitting them
Drops: Chance:
Elytra 100%
Gold Block 42%
Gold Nugget 50%
Diamond 42%
Behavior:
The Skeleton King can spawn minions which are either equipped with a Bow or are equipped with Armor and a Sword.
The Skeleton King may also teleport to the player and cause a small explosion, damaging the player in the progress.
It withers its target on hitting them
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EnderEye Serpent
Health Points: 32
Armor Points: 2
Attack Strength: 4.5
Special: Fire Resistance
Drops:
Money (minimum of $400)
Behavior: The mob steals $50 every hit, if you have at least $4500 in your account. This money is not lost but added to the serpent. Once the serpent is defeated, you will get all the riches it has collected! The mob also has a confusion attack where every hit leads to the player spinning around and looking in random directions, which may be fatal in the End if you run off an edge into the void.